Currently the only use of survey data is to be sold at markets for credits. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. Nex is neither, but it has a scrappiness to it. Should have stable points for stability bonus. Save game crash / corruption! When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I see no actual settings in game and I haven't found anything to show how to do this otherwise. Nice to see (N)exerelin back, good work Histidine. Uploaded: 23 Feb 2019 . It's good but the new assault station/ planets is not fun in the least. Visit the Mod Troubleshooting Guide! We praise everyday that mod author plays the same game as we do. Mod Troubleshooting Guide (Read BEFORE posting! The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. What about Pirates? Before the 0.95a update there was an option to disable this at the start, now it's missing. Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. starsector nexerelin colonizationmostar bridge jump injuries. 10.0.17763 Build 17763. Tired of your colonies fielding crap? I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. Press question mark to learn the rest of the keyboard shortcuts. . Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. and our Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. Catch me at https://www.twitch.tv/fen_muirGame: http://f. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. Log in to view your list of favourite games. My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Optional but recommended to get the other colony skills, or get a 2-skill administrator. Create an account to follow your favorite communities and start taking part in conversations. But at least it should work as soon as I release something. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? It's so boring not having a conquer-the-Sector mod atm. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Is it harder? What were they thinking? Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. Dude, why isn't Exi in here? Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. StarSector update 0.95a is here. Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. It used to be called Starfarer. Big thing however, you must not be hated by any faction other than the luddic path. Histidine, since you are updating this very often (appreciated!) I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. Oh well. The powerful open-source mod manager from Nexus Mods. I think ambassadors are from another mod, Nexerelin only gives you Agents. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Nexerelin is a mod for the game Starsector. Pirates will also raid you, and frequently when at -100. If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. Before the 0.95a update there was an option to disable this at the start, now it's missing. Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Can you make enemies across the sector and then settle your own colony and expect to be left alone? I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Can you be a Commissioned officer for a faction and still colonize? Story victory: Complete the Galatia Academy quest. And it is time to make a colony guide. It's a massively expensive project in every way. Diplomatic victory: You are friendly or better with every faction. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. Huh, i did not even realize i made my mod (N)exerelin compatible. 2 million if you babysit your colony and do minimal bounties. http://fractalsoftworks.com/forum/index.php?topic=9175. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). Really gives those epic space battle feels more than vanilla imo. Starting templar ship really needs to be the _sal variant. Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. Copyright 2023 Robin Scott. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Features 4X game features in Starsector Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Survey data can be sold even if the player has already colonized the relevant planet. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. Probably NGO. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). Build a heavy industry, add on a pristine nanoforge. This gives them back a foothold in the game. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. Wish pirates had better stuff, that you might want to use even? They were around in 54 and especially in 62! If mods are used when you rolled the seed, make them known. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Absolutely not. Basically follow the above guide. So theres a data point for you. Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. and our Also destroying war fleets with my tiny group of ships felt great. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). Choose your faction (or establish your own) and dominate the Sector! Make sure you have enough crew & supplies afterwards to keep your fleet operational. No. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. Greeting everyone, wanted to share a great world seed. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. Good planet seeds for use w/ mods. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. The game feels more dynamic, otherwise its like a static structure on top of a large lore. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Best thing about Nex, it adds alot of content to the game. You're running from the .bat file instead of Starsector.exe. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. Privacy Policy. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. In Vanilla I try and go for my own colony as early as possible. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). Nex adds alot of stuff that frankly should be apart of the base game. You can establish a colony easy, no problem. Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Cookie Notice Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. Any way to disable this or make the cooldown longer then playtime? 15.91G. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Nexerelin is an absurd mod, but sadly a necessary one. Here's the error: That sounds really nice, how does it work around worlds you don't own? Starsector 0.95.1a is out! . The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! You can turn off the random events for your own faction, idk about others. For more information, please see our Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). When I go into hyperspace the mod crashes my game. Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. Do you want massive Fleet battles? I have no clue what some things do and would apprecitae any tips. This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. Also Remnant farming for. I think specifically in the nexerelin thread, there is discussion about it. The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. Cookie Notice Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Yes. Does the owner faction react? Or joining a war fleet I sent waiting in orbit around a planet. Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. Tested the seed on RC15. No. I recently replayed Starsector and was overwhelmed by the new colony mechanics. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. I checked the exerelin_config.json but I can't find it or it isn't there. It also adds a bunch of weapons and hulls that I couldn't play the game without. You can easily obtain new cores from farming Remnant in late game. Nexerelin adds a layer of complexity and challenge that the game does need. Hope this guide is useful and takes out all the guesswork for newbies. By default you can have 2 agents (accessed through the Intel screen). Let's go over the basics of how to install mods in Starsector. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. It used to be called Starfarer. Having problems? I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. Install hundreds of mods with the click of a button. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Nex is a LOT of new stuff not all of which is well explained. It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. or say "don't steal my organs! Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". Starsector 0.95.1a is out! Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. A memory leak in a mod is causing Starsector to crash. It draws one in. The people that hate you will come for you. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. Survey Data is a special commodity obtained by surveying uninhabited planets. MagicLab discord: https://discord.gg/EVQZaD3naU. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector Nexerelin. hi um GraphicLib is not downloding as a .zip help pleas! All rights reserved. Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. Is it insanely so? Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. I don't even bother to take planets and stations over anymore it's so bad. Choose your faction (or establish your own) and dominate the Sector! The more markets you give them, the stronger they come back. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Nexerelin adds a layer of complexity and challenge that the game does need. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) I appreciate this. Will I be able to do the same with Nexerelin? beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? Wars can actually lead to the extinction of a faction entirely. I'm streaming now! It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. Tried posting this on Pastebin but the log was just too long. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. It's not the same map. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Have you redownloaded the mod to be sure it wasn't messed up? The current one is the support one, making it nigh impossible to fight properly. Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. Really? Because they're currently, well they seem high for the sake of being high, let's leave it at that. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. (OutOfMemoryError), Turret cover crash! If these are vanilla game seeds, great. Yes. Is the mod turn on in the launcher? Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" Privacy Policy. For colonizing, systems with multiple planets . It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. You can take down their bases to halt the attacks, though. Mainly new items and overall nerf to the planets. I do mining/exploration missions early on for creds. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Reddit and its partners use cookies and similar technologies to provide you with a better experience. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising.

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