To do this, pull the yellow and blue levers and arrange three slots in two rooms of the pipe. So lets go! Player 2 head up the stairs and through the door that was previously blocked. Player 1 head to the turnstile and use it. Together you need to find a way out of the castle by solving lots of complicated puzzles. Complete the other puzzle by repeating this process until you have all 5. If done correctly a pin will pop out in Player 1s room however operating the wrong crystal will reset the puzzle. Lnge 12.35 m 12.35 m We Were Here Together Chapter 1 Walkthrough (The Signal) Getting the Valves / Wheels First thing that you have to do in the game is to get out of your room and find your partner in one of the other rooms. Exit the lift and head left to the lever. Here's a close look at what we know about the Moselle estate. Walk through the door and all the way down the stairs, until you see a flooded basement and 3 colored valves. In the middle is a table with a lever that supplies electricity and capsules with the same colored lines as the second player. The player on the bridge goes on it successively stepping on each sign. As the Explorer, head through the open door to see a panel of 6 cranks. When the slider reaches one mark, it again moves to the beginning. Valve 1 (square) is right in front and slightly to the right of player 1 as he left his bedroom. #10. Up and Down are responsible for the height of the wave. The second player will have poles there that are wired. Walk up this, walking underneath a green gate, and progress forward shortly until getting to your first left, which should be a staircase and a red gate. On the book will be 1 combination of 6 different 5-symbol puzzles. DO NOT TURN THE VALVE JUST YET AS THIS STARTS THE PUZZLE. http://ko-fi.com/Buttons/Buy/18154MNY16X4L98% of the art on my channel is done by me :DSubscribe and Win!If you enjoyed yourself, like the video! The solution for which is in the image. The player in the hall can move the curtains behind the knight to highlight it. Back track until you reach the closed blue gate. Hi, we do the Incinerator but nothing triggers. There are only two buttons for this. Unlocked for completing chapter 5 by Player 2 in the room with books. We just got back from a fantastic time at EGX in London - maybe you came by to play the new We Were Here Together demo, or spotted our t-shirts or beanies around the show! The special thing about it is, that they are paired on both sides and their feature is that lifting one elevator on the left side, you lower the other on the right side. Assisted in escaping the Painting Room ..and enjoyed fine arts. Discuss this walkthrough in its Walkthrough Thread. We Were Here Together - 100% Achievement Walkthrough We Were Here Together is a first-person cooperative puzzle adventure set in and aroun Show more Show more We Were Here. I would suggest adding them or make a more noticable note beforehand. The player in the corridors must turn the knights lever with the yellow curtain. Go out of your room and find your friend. For this puzzle Player 1 and 2 have to work together using the pipes to make the correct coloured gas and direct it to the correct gas canister in Player 1s room using the pipes and rotating them. PA = pristaxiofilexorate (yellow fruits) Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must . Player 2 in the dinosaur skull lift, press go up four times. Player in the corridors can change which way the knights spin (except blue knight whose lever is broken). In Player 1s room is each scientific name with their abbreviation so its a combination of matching the image to the name to the abbreviation to whether its needed or not. We were here together| . These elevators are needed to introduce players to the rule of the puzzle. P1 goes back along the same path, asking P2 to pull the blue lever. To understand the puzzle first think of Pokemon types. The next knight at the window will be with a yellow curtain. On the right of the room you stand in a old greenhouse. PEASANT: You must direct Lord to move the knight towards the other soldiers on the board protecting the castle. The next puzzle requires you to turn cranks 5-6 times to fully extend props on the stage (just keep turning them until there is no scraping noise), then to press and pull the Scene lever located just to the right of the panel of cranks. - We. Player 1 walk forward and take the blue gemstone from the door. Two players are trapped inside an abandoned castle, with Player One confined to . It is only visible to you. P1 goes to the blue lever. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. The player on the roof must select the frequency at which a line of a different color will be displayed on the screen. Save the "Happy Ending" achievement for a partial playthrough after this one, because if the Explorer decides to earn this achievement this playthrough, it will result in you two having to make the third playthrough a complete one. Once the gas is filled up take the pipes. Next continue round and pick up a packet of seeds in the bucket on top of the trolley, next to the trolley on the floor is a trowel. First space straight pipe connecting left and right. With these buttons, he must build that wave, which the player on top of it is shown in a different color. Now pick up the amber and nothing fuse and place it on the coil two to the right of the fuses. At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. Discovered a way through the abandoned mine. Turn around and look to the left, and on one of the walls will be two pillars with colored eyes towards the ceiling. Player 2 pull the blue lever and then head to the turnstile and wait. First space curved pipe connecting left and down. As the Explorer, a door will open in your room. Player 1 take out the stone from the plant. Also in the room of the second player there are components with images. At the top of the stairs head left and you will come to a crank by a window, operate it to free player 1. That can help for a short time. We need to input 6L of fuel into our vehicle so hit the lever labelled 7 on both of the vats. the lab guy has a book matching all the acronyms on the blackboard to actual names, and the church guy has some scrolls labeling the names to some pictures on the potions. They must solve puzzles by communicating via walkie-talkies. We Were Here Too [GOOD ENDING / WALKTHROUGH]. Head right to the mixer put in the PL vial and the blue bottle with the blue plant (DL) and press the button to get a blue vial (OL). If you want the solution, it is: red/green, blue, (yellow/green), yellow, (red/blue), blue/blue. I am beyond frustrated right now and so is he. It goes along the roof of the elevator with pickaxeto the next elevator with the dinosaur skull. 2 . Unlocked by Player 1 for completing Chapter 8. Turn around and leave the room, heading up the stairs. Relay what color you see to the Librarian, note that the answer is the color that is SPELLED OUT, not the color of the letters. Assisted in escaping the Dark Hallway ..and learned about cardinal directions, Vlad The ImpalerPerfect play Spike Hall2 guides. Step onto the second tile, which will bring up a third tile but do not step on it yet. Unlocked by Player 1 at the end of Chapter 7. Full video walkthrough with commentary I made for easing the completion: Before we start, I'm going to quickly explain the format of this written guide. Player 1 head back to the turnstile and use it to go back. Walk up that staircase, ignore the lever and turn right and walk through the open door at the end of this path. Please see the. Walk into the room and there is a staircase on the far left of the room. The newest game in the series, We Were Here Together, is easily twice the size of the previous two games both in length and production value. We just figured out what might be the logic behind the chapter 10 first puzzle: the knights in the hall and the knights in the corridors must be placed in the same positions based on where the banners are, i.e. the blue knight in the corridors is facing the blue banner, so the blue knight in the hall must be facing his blue banner too. Pick it up, Valve 3 (triangle) is back in the main room and to the left of the fireplace. Pull the switch on the right and you will get the poison. In the second round, use two chess pieces to enter the two towers. This item will only be visible in searches to you, your friends, and admins. They are combined. If the first player approaches the crystal, and the second ball flashes quickly, it means that it must be activated. Choose a wave on which there will be another line and tell the second player below how it looks and how much it needs to be changed. Place the frozen valve on top of the hob above the stove to de-ice it. All rights reserved. Player 2 will have to find the same objects in their room and tell Player 1 where they need to be placed to match their room. As Player 2 go down the corridor to the back of the knights pick up all the shields and the solution from left to right is dragon deer phoenix bear. clttf 1.9 1 2:30:54 B62 (We were here too + 539 0 44:18 Yellow knight needs to spin once (to face forward) so we need . Both players unlock for completing chapter 3. Turn right and walk to the end of this hallway, passing underneath another open blue gate on the way. The bottom of the clock opens in both rooms both players need to pick this book up. Rescue your partner from the watersiloUnlocked by Player 2 for completing the second puzzle in Chapter 7. The families of 24-year-old Dylan Lyons and 9-year-old T'yonna Major, who were gunned down in a series of shootings near Orlando, Florida, came together in grief at a heart-wrenching news . Now go on top of the house and you can find a signal transmitter. When you come to your first left turn, take it and pull the blue lever in this room. OX = OIxymurexoris (carrot) Each player start in different locations, each of which has the image of a chessboard. We Were Here Togethe Every other rung on the ladder has a symbol and above the well is a compass with each symbol also having a direction. For this chapter we will have to solve six quick puzzles to pick up six books which we need to write a password. The player who placed the weapons do the following. All rights reserved. Go out of your room and find your friend. 3 will be musical, and the latter is just with a voice transmitting coordinates. That must ne the worst guide for a game of this complexity. The rooms of two players are connected by rails with trolleys. From now on, do not go towards the audience. Get into the lift press go down, get out the lift and head back up the slope back to the dinosaur skull lift. Player 1 can now step onto the bridge. Use valve 2 (cross) on the antenna. It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. P1 goes into the passage to the left, and N2 closes it by pulling the red lever on the right. Pick it up. The way this will work is that one player will have to work their way into a small cellar with the bridge-building mechanism, while the other will have to tell him what to do. Player two lights the candles to match player 1s room, a draw will open underneath with a book. In Player 2s room we see Books 10 and 8 are connected and we see that 10 beats 8. We Were Here Forever! Now youve collect all 6 Books. They must be simultaneously held to open the gate to the cave and go to the next chapter. In both hallways knights stand in front of colored curtains. Game: We Were Here TogetherPeripherals: Time to platinum: 5 HoursDifficulty: 3/10Missable trophies: None.Trophies: 1 , 8 , 7 , 6 Author: The Trophy PlatypusWelcome to the trophy guide for We Were Here Together. Go up the right stairs and say the tile to player 2 and move back down the stairs and up the left stairs as this is a safe area. Exit out the lift and head right all the way to the dinosaur skull lift. With that out of the way, the Lord will guide the Peasant . If you did and you liked what you saw, or if you didn't and are curious, we are delighted to announce that our official merchandise . Both players now need to head to the room with the map in it which is the room opposite the radio room. LIGHTSWITCHES locations are still a WORK IN PROGRESS but they should be easy to locate once all the puzzles have been solved. Sign in to add your own tags to this product. To go further, one of you needs to take a candle from the table and go down. Valve Corporation. Hit the switch on the wall to start the bridge puzzle and head to the tablet. Player 2 should solve the first gear which is Saturn NW by moving the cogs to connect the center cog to the ladder cog in the NW of the compass. A straightforward guide to solving the puzzles of We Were Here Too with images. Pick up the two vials PO and FA. The lifts work in tandem, when one goes up the one on the other side will go down. First, the player in the cave must line up the signs so that a line can be drawn through them. Go on the following steps to pass this puzzle: Both players take turns going up to the cave passages and find 2 levers. Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. Player 2 head to the diamond lift on the right hand side get in the lift go up one level. We Were Here Together - 100% Achievement WalkthroughWe Were Here Together is a first-person cooperative puzzle adventure set in and around a mysterious castle in Antarctica. This item will only be visible to you, admins, and anyone marked as a creator. There will be the white gate in front of you with a white lever on the right wall. In chapter 5 players will be split up and will earn different trophies for the rest of the game. Player 1 turn around from the dead plant head through the door and the corridor, then head left and up the stairs and left up some more stairs all the way to the top. If no mistakes were made (should be the second playthrough), you will both earn: This next puzzle is a chess puzzle, which is pretty simple when you can see the pieces that need to move (granted you don't see them in normal circumstances). Player 2 head back to where the red switch is and wait by the closed blue gate. Player two should walk around the stairs to find the knight that is newly illuminated if it has a yellow banner behind it then pull the lever and player 1 will return to the button and press it once. Player 1 now needs to press the button in the center of the room once. WORST GUIDE ON EARTH. It requires both players to have a working PC-compatible microphone and an internet connection. Player 1 with the bridge complete move go back up the right stairs one tile at a time and wait for the clamps to lock in. Assisted in escaping the Submerged Hallway ..and became a qualified plumber. !Keep winning at life! Player 2 head right and pull the red switch. ReflectionSolve the puzzles of the Head Priest. After the previous knights, the next riddle will be around the OTHER four knights along the royal throne. Player 1 head through the now open blue gate to the turnstile and spin the crank. After that, the picture to the left of the clock will open. In player 2s room are a series of paintings of strange animals, these need to all be picked up there are 6 in total additionally a portrait of a man with graffiti should also be picked up. Move the left White Bishop (back row of pieces, 3rd from the left) diagonally to the right three spaces. Put the green one with the two headed plant (PO) back into the splitter to get two more vials OX and PL. On the pedestal near the stairs there is a spherical purple device, it glows when the first player approaches certain crystals. DETAILS REVIEWS MORE After execution, a door with a book will open under the clock. One player will have a round plate and settings marked with colored lines on the wall. Three of the usable settings will play music when lined up correctly, but the 4th one will let you hear a man calling for help, and that is the one you want. They must be inserted into the post in the correct order. But opting out of some of these cookies may have an effect on your browsing experience. The player on the left side enters the dynamite elevator from his side and goes down 2 times, lifting the same elevator on the right. Both players should head down the linear path until they reach lifts. Player two pulls the same lever again and player 1 presses the button again. It is limited in time and should be prepared for it. Go downstairs and pull the blue lever on the wall opposite of you (it should be in plain view from the stairs). One device with two slots and the other with three. At the top head left and down some different stairs and into the room. Whilst the solutions are fresh in your memory replay the final chapter this time Player 2 sacrifices themselves. Top dial is straight, the second dial is also straight and third dial is all the way left, finally press the button. The player on the right goes into the elevator with the mine car mark and rises to the very top. Both players leave your rooms and follow the instructions in the short tutorial. These 4 objects are: You can not do anything with these objects except to place them seemingly randomly in the room. It's pretty simple. Completing this puzzle. The player of the two-lever room must go to the empty fountain and go down the stairs to turn the valve, which will launch the puzzle. We Were Here Forever is the fourth installment to the We Were Here series and one that built on the stories of the first three games. Then head to the shelves. This will be the end of the puzzle, so head through the door to the left of the generator. Before entering the room make sure Player 2 is ready as this puzzle is on a timer and it is possible to die. Place the yellow runner bean plant and orange bucket pull lever to get the white liquid in a bottle pick it up. Its off by one point. There will be chalk drawings of symbols between these pillars. We Were Here Too | Full Co-op Walkthrough - YouTube 0:00 / 1:14:34 We Were Here Too | Full Co-op Walkthrough Immersive XP 4.82K subscribers Subscribe 140K views 5 years ago This video is a. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. Once the Scene lever has been pulled, the trapdoor in front of the panel of cranks will open. , . Unlocked by Player 2 after completing Chapter 10. I absolutely hate the Tesla reactor. Two players first approach two elevators (diamond mark) and turn in. When you get to the next staircase leading into a new room, follow along the right wall and you will come to an open green gate with a staircase leading down behind it. This is done by laying a line of gears from the center to the desired ladder. In Player 2s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1s room then player 2 should not operate the crystal and should move to another crystal. This website uses cookies to improve your experience while you navigate through the website. The player in the fountain needs to gradually climb the stairs, which the second player will rotate in parts in his room through a special mechanism (First screen). Return to the vials and rotate till you can pick up the yellow chemical with the yellow plant (PA) now head back to the mixer and mix the two chemicals to get OH. Go down in the corner to the left of the fireplace. Escape from the Frozen Courtyard ..and didnt lose your cool, Assisted in escaping the Frozen Courtyard ..and learned some new tricks. Player 2 in the dinosaur skull lift, press go up four times. One player is in the hall, and the second must approach the other knights from the other side through the iron doors. The left lever moves the left/right and the right lever up/down. There will be a riddle with electric wires. Now pick up the blue and nothing fuse and take it to the left of the previous coil. Been playing with it for ages. You can see in front of the map two levers that are responsible for the coordinates. The player must now mentally draw a line starting from the universe. Additionally replay chapter 10 for a fourth time so you/your partner can also unlock Together for sacrificing themselves. The symbols below indicate the types of pipes and their location in the slots. Player 1 collect a globe, record player, wooden box and an egg timer these are found in random positions. Giving PB, Place PB back into the mixer along with the yellow vial with the carrot (OX) this gives us a yellow vial with a blue carrot (AM).

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